![]() ![]() You can present either a paper or an electronic voucher for this activity. This tour/activity will have a maximum of 12 travelersĬonfirmation will be received at time of booking They are exciting, adventurous, and something all guests can enjoy. The Escape Game experiences are very different from what you typically see in other escape rooms. Alcohol is strictly prohibited on our premises. No food or drink can be taken into the game rooms. Should you feel the need to leave the room, you are welcome to do so at any time.Įach game is designed for one hour of intense fun! Plan to spend 15 minutes prior to each game preparing and briefing for your mission, and 15 minutes after each game to debrief and take photos. Each immersive adventure holds up to 8 players except for Playground, which can hold up to 12 players. You will be in a room with a locked door, but every door is equipped with an exit button. The Escape Game Jacksonville Address: 4720 Town Crossing Drive Jacksonville, FL, 32246 The Escape Game Jacksonville features 5 one-of-a-kind escape rooms, including our most difficult game, Prison Break. Also, any participants under the age of 18 will need an adult to sign their waiver. An adult, 18 or older, must participate with anyone that is 14 and under. Younger players are allowed, but some of the game content may be too difficult for them. It’s understandable for it to be warm during a Florida summer, but it was almost unbearable.Games are recommended for ages 13 and up. To top off this very poor experience, the room was extremely hot. ![]() As an aside, our team did escape with 6 minutes left however, they may as well have just given the win to the game master as we were able to compete very little of the work. Our team was becoming increasingly frustrated during this process as we have all done numerous escape rooms in the past and would much rather fail the room on our own then be told every step without the opportunity to figure it out. When clues in the game WERE legible, we were repeatedly given prompts without asking from our game master. Another clue was so worn off an object it was illegible!! The staff stated this must have happened the day prior, but it was evident the wear on the objects was from repeated use and lack of care when setting up the game. We then realized we had a missing piece to a puzzle in our room, so one of the staff had to stop the game and come into the room to give it to us. Later during our game we came to realize the puzzle we were directed to abandon at the beginning of the game was needed, so we had to go back to the beginning of the room to complete it. We followed instructions, abandoned the puzzle we were working on, and moved forward to another area. Our team solved one of the first puzzles and while we were working on the second puzzle, our game master started redirecting us to a different area. Our 3 person team signed up for the Collision room and upon entering we were very impressed by the look of the room. One gamemaster for 7 complex rooms with faulty equipment would qualify. I know One Way Out wants to be different than your average escape room, but some aspects of "different" aren't always the best. I found out, after we ran out of time, that there was only one gamemaster running all 7 rooms. When 10% of your time is spent waiting on a clue, it's no wonder the escape room is so low. It took at least 5 minutes for the gamemaster to respond to our request for a hint. The biggest complaint about this room was the lack of timely hints. ![]() Also, equipment that was vital for the final code didn't seem to work properly. I get it, this is the hardest room at the location, but it didn't necessarily have to be with better time management. Except when there are default lockouts that waste more time. However, leaving the key recovery to chance, time waster. Not the first time in an escape room, probably not the last. I will do my best to not spoil anything about the room in this review. Black Site left a bad taste in our mouths. My wife and I are experienced players and have played most of the rooms at One Way Out. ![]()
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